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HacknPlan
Game Design Document

Insecta
Concept Art by Adam Hellen
By Adam Hellen, Callum Nunn, Karson Toye
Reflection
Writing the game design
document was my biggest undertaking of the group project.
Sadly I don't believe it's the best, but I think the result is suitable enough. Why isn't great?
One of the primary reasons is that I am unhappy with the document is quite honestly the amount of it that is filler.
From the beginning, I've been against the concept of my groups project, this made writing about it in any positive way a challenge. Furthermore during writing there wasn't much communication, meaning some details are probably in accurate.
Alongside those reason since writing the game design document I don't recall my group consulting it once during the production of our game. This in spite of me informing them it's done.
In my point of view at the very least the quality of my writing is pretty good. I am also happy with how quickly I was able to complete my task. I don't know how I could of done better given the lack of communication and my disapproval of the idea.
One Sheet

Type of game - Tower Defence, the basis of the game is placing turrets to shoot at waves of enemies.
In the game you place turrets: Bees, Ladybugs and Ants

All of them will have different abilities. They shoot at berries and the player collects the berries.
Collecting Berries fill your combo meter which upgrades your Towers
Target Audience - Pegi 3

Level Blueprint

Reflection
24/11/2025
The level blueprint I devised is meant to be a simplistic. Normally it would be more detailed, however I wanted to account for the fact I was in a group on this project.
Meaning I aimed to create a level blueprint which I could communicate to the others easily. Additionally leaving lots of room for me or them to implement changes.
01/12/2025
As of the final week I think it's unlikely that the game will look close to the level blueprint. I'm not really greatly clued in on the game, so I don't know how to update it. Communication has not really happened so I have nothing to change. From what I've seen of the game we've not done enough to know what needs updating in the blueprint.
Asset List

Reflection
Here I created a barebones asset list, I thought it might be a useful contribution to the project. It has gone unused however.
The reason it's so basic is I was thinking the others would be updating it since I wasn't exactly sure what they wanted.
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