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Week 1
Commencing this beginning week was my introduction to 3D Modelling. We covered basic blockouts, narrative through items.
Maya for me has been tricky, it’s certainly not the most intuitive piece of software I’ve ever used. Nailing down what exactly my problem is with it is not easy, for one I don’t really enjoy 3D modelling and I find it hard to visualise how something should look even with references.
Personally, 3D modelling is very similar to pixel art, creating a simple blockout of something is fairly unchallenging, however mastering it and creating a truly great model is a high skill ceiling.
Narrative through items was a lovely time until group activity was introduced, I absolutely love Narrative. I want to be a Narrative Designer, but I also absolutely hate interacting with others. Well not so much I hate it but I find it scary.
Concluding this week I am not looking forward to the year, 3D work just doesn’t interest me.
With this in mind my target for next will be to push through and complete the work to a reasonable standard.
Week 2
In the second week, the lessons followed the example of the first week and pretty much exclusively covered 3D modelling.
After the first week I feel a bit more confident using the tools in Maya, but I still am not thrilled with the work. Turning around and seeing the models others have made can be disheartening.
Our hero assets are a bit strange, I don’t really know what to do about that. Maybe the asset I elected to create is too simple? Possibly I am not really sure.
I suppose the issue with it lies in the fact I don’t find any of this obvious. Whenever I try to imagine how I want something to look, my mind becomes so cloudy. Furthermore this week I was disrupted by illness and only made it to college one day. Adding to my troubles as I now have a bunch of work piling up that I need to make my way through.
A target I’ve thought of that I want to give a try is tying everything to narrative, no matter how small or tenuous the link, this might help me make some sense of it.