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Context
Scene Choice & Justification
The scene I have chosen is the lengthy bar scene from Inglorious Barsterds, one of most memorable exchanges in film history. A tense dialogue between Nazi and Allies. Trying to blend is going well for the allies until the Brit does the British three instead of the German three giving them all away.

Why this scene‽

Why
Why
Why
My primary reason for my choice I am not particularly comfortable in 3D work, a bar scene to seems fairly simple, which suits my ability but I feel it will be difficult to make it clear that it’s a specific bar scene. This to me is pushing myself without going too far.
Reason two‽ So much storytelling is done within this one bar scene as narrative is my main focus. I want to see how much narrative I can pack into the scene just through environmental storytelling.
Lastly, I really love this movie. It's one of the best examples of dialogue in movies although there can’t be dialogue within the scene. I hope to at least capture the tension of the scene.
Why
Why
Why
Concerns
I am worried about making the bar look distinctive and actually feel like a specific scene. This concern is welcomed however, I am looking forward to the challenge. ​
Being unconfident of my 3D modelling capabilities I will majority use pre-made assets from sites such as Polyhaven with my own models sprinkled in.
For example: one of the beer glasses is shaped like a boot I think I'll have to make that myself.
Game Brief Idea Generation
Theme: Wave Based
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Restrictions:
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UI Focused​
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Limited Colour Palette
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Combo System
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Forbidden Mechanics:
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Leaderboards
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Inventory System
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Currency
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Timer
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Health System
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Ketchup
Three main ideas were floated around during my group's brief idea generation. Firstly, we had the Piñata suggestion. A game where the player would be required to hit waves of Piñatas to collect the sweets.

While this was not my idea, I appreciate the merits to it. One of the biggest challenges to the project was the combo system requirement.
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A game with the gameplay loop being striking over and over Piñatas, the implementation of a combo system seems ridiculously obvious.
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My only worry about the idea, as the game is targeting 3-4 year olds it might venture into too violent territory. Some parents could take issue with this.
Next was my idea the Crab Puzzle Game, unfortunately I didn't have the chance to explain my idea as a groupmate rudely cut me off and swearing exclaimed kids can't do puzzle games.

Here's an explanation of my idea. Essentially the Crab is trying to find a shell just right for him. Through patterns and shapes the player picks the correct shell. Upon the correct shell being given the Crab will be happy.
Each time you make the Crab happy consecutively, the player accrues combo and the Crab starts to dance.
The image to the left is concept art for the game that I made. I still feel my group should've done this as it's simple but effective entertainment for a child in my opinion.
Lastly is another one of my groupmates ideas (the rude one) and this is the one we went with. Their concept was a bug themed Tower Defence game.

Now I'll be frank, I really distain this idea and I warned multiple times against to but was ignored.
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The issues with this are numerous for me. Primarily tower defence is a poor choice for a game targeting 3 - 4 year olds, even if not inappropriate it's not a simple game loop to explain to people who aren't guaranteed to be able to read yet.
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Additionally many of the forbidden mechanics prevented the implementation of key features for a basic tower defence.
Concluding the idea generation, I would like to comment how I already feel that this project is doomed to fail, due to the poor idea which I see as unlikely to succeed.