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Week 2

During week two I didn't have any struggles with the work, I had struggles doing the work. Meaning I didn't want to do the work. I hate the concept and I wasn't fond of my group and in general I was not comfortable in group environments.

Initially I was tasked with doing the programming side of things. This was even more reason I avoided doing anything. I hate programming, I don't understand it and I didn't understand how to do the tasks need to make the game.

Even though I am struggling immensely and haven't really done any work for two weeks, I am now committed to watching videos and learning what I need to know.

 

Week 3

My problem from last week was solved kind of... I am still struggling to find motivation do anything, I spent most of my days and nights currently in bed. I constantly have low energy.

Where my problem has been alleviated somewhat is, my groupmate asked to switch roles he'd be the programmer and me the designer. Delightfully I welcomed the swap as I had no hope of completing the programming and I felt designer would be easier for me especially with the issues I have been personally having.

The programming lesson made zero sense to me.

I have a tiny bit of optimism restored, already I have completed a game design document which is more work than the previous two weeks already. 

 

Week 4

Unfortunately week four has been basically the same as the previous three. I did create an audio folder. I also created an asset list. lastly I made a level blueprints.

Aside from those small tasks I didn't do a whole lot. So mainly week four was the exact same as previous I was fairly idle and did the occasional small task. 

I did talk to my tutor about my struggles completing the work and he helped me work on a plan to tackle the work including work from my previous project. 

Although I didn't do a lot this week I did do some tiny tasks each day which is better than previous. 

 

Week 5

I spent the entirety of week five catching up on past work. Even then again I didn't do a great deal. 

In general I normally struggle with focus and my dog had died which only worsened things.
I don't have much else to talk about since there wasn't much else I did.

Slowly but surely I am making progress little by little, but I fear it won't be enough.

 

Post Mortem

This project hasn't really had a varied amount of problems. Only really one problem has persisted throughout the whole of the project and that is idleness.

Maintaining my focus and motivation proves to be harder and harder. I had the same issue in the previous project but this project was far worse.

This project had the worst combination of factors which contributed to cause me more issues: group work, programming and an idea I don't enjoy.

I had no desire to work on any part of the game as I hated the concept, group work is always a problem for me. Even worse this time around as no one communicated anything the entire project.

My role when I became designer was really unclear to me. When I was programmer it was my worst nightmare I had a short amount of time to learn something that completely made no sense to me and I hated

 

 

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