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Week 1

In class we were told what this project is going to be, a group project centred around creating a game for 3-4 year old children. Additionally we were given a list of restrictions we had to follow.

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What went well? Probably I would say the fact I spoke up, I really tried to make an effort in talking to my team. While this effort was not received positively, I struggle with communication and I am proud I was able to make an effort.
 

What went Poorly? Our group project is off to a rocky start as one member of the group has been very rude and swearing, not listening to the my ideas and only acknowledging their own. This has proved frustrating.

I did talk to the tutor about it, there’s not an awful lot I can do, all there is for me to do is to put my head down and try my best to contribute to my role as much as possible.

Week 2

I discovered my role within the project. I didn't actually really understand it until this week cause I wasn’t communicated with. I found out I was the programmer.

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What went well? Nothing went particularly well, except my teammate swapping roles with me and I’ll explain in the next paragraph why I was happy about that.

But I was glad he would rather be the programmer and I could be the designer.

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What went Poorly? Well being a programmer is hugely problematic for me, I have zero understanding of programming within Unreal Engine and zero understanding of how to learn effectively to do it. Along with the fact the game idea I’ve been forced to go along with is overly complex and I don’t believe it’s possible for me to learn what I need in time.


I’ll do my best to complete all the tasks associated with being a game designer but to be honest I just want this project to be completed as soon as possible. I don't want to talk to the people in my group ever again.

Week 3

Not too much happened in this third week I didn't manage to get too much work done.

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What went well? I suppose completing a game design document was something that went well.

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What went Poorly? A lot of things this group just doesn't communicate and our planning never is updating and I am not really sure what I should be doing. I try I really try to talk to them to find out what we need and one of them is rude every time I try to talk to them but largely the group doesn't respond.


Again I’ll do my best to complete all the tasks associated with being a game designer and I'll add I need to procrastinate a lot less but it's hard when the group is so unresponsive.

Week 4

This week I've made a level blueprint and an asset list I've not really had a lot to do. A game designer's job is to talk to the team and my team has no interest in doing so.

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What went well? Making the level blueprint was fun, however a little pointless as I know it will never be used. I made it to pass the time since I had no other tasks.

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What went Poorly? No communication, the team member who forced the game idea upon us barely shows up to classes I really don't get along with my group.


Next week I'm going to make sounds that aren't going to be used but at least then I'll something to document for my own work.

Week 5

Finally the last week and I am so glad to finally get to the end of it and not have to interact with the group again.

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What went well? Creating Sounds was interesting and learning the sounds certain bugs made and trying to recreate them was a challenge and I think the sounds turned out well.
 

What went Poorly? Same problem as all the previous weeks, when time came to receive feedback from others our game we had nothing worth presenting and got flamed for how poor the game was.

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Next Project I just hope isn't a group project I don't really know what I could of done better to be honest.

Final Evaluation

My project was a disaster.

The problems with this group project began during the very first session during idea generation.

From the outset one member was extremely rude and took the lead and decided what they said goes they made the project extremely difficult throughout.

I don't even want to be associated with what we made being really honest it's such a poor expression of what I am capable of doing and I don't think there's really any evidence of my contribution to the game.

Research was my favourite aspect of the project which is the first time I've ever said that and it's mainly because I got to disengage from the project for a task or two and not have to work with people I really detest.

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One my major issues throughout every stage of the project was simply not knowing what to do. Any attempt at communication was shot down and at a certain point I just gave up and try to drag myself to the finish line of the project I found the whole process miserable.​

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Planning was so confused, since there was not a single bit of communication with me I never knew what I was meant to be doing and was never able to update the documents and the documents I did make were never used.

I feel like this project was a waste of my time all my effort and energy wasted.

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Now I am not saying I'm not at fault in some part for the failure of the project. But being shot down and rudely spoken to in the first week of the project I didn't have any fight in me that wanted to try and do much from that point.

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Maybe I gave too easily but I don't know.

 

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